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- |
- | Rules for the game of exorcist patience
- | Designed by J.Horsnell
- | For SPatience Vsn. 0.51
- |
- | This is my own (quickly thought up) game.
- | It's not very difficult, enjoy....
- | The stacks on the left are of the same
- | colour descending value variety. Those
- | on the right are of the different colour
- | descending variety. Whole stacks must
- | conform to the rules when moving to a new
- | home. The pack deal one to each stack.
- |
- | This file may provide as an introduction to
- | writing SPatience script files of your own.
- |
- | SPatience knows one script type at the moment but it must be declared
- SCRIPT_TYPE 1
- |
-
- | Open a window with this title. (case sensitive inside quotes)
- BEGIN "Exorcist patience"
-
- | Declare the game state flag defaults
- FLAGS ClickFly AutoFly AnimateFly
-
- | We need 4 packs for this game
- PACKS 4
-
- | The window width is 17 stack widths plus a little for the border
- WIDTH 17 * CW + 14
-
- | Lets have a generous height (30 card card_stack plus a stack)
- HEIGHT 16 + CH + 1244
-
- | We win if there are 208 cards (all of them) in the foundations
- ZeroToWin 208 - CARDSIN$2
-
- | Now define the foundations.
- FOR foundation = 0 to 7
-
- | These are standard foundations, mostly default.
- | First the left eight.
- FOUNDATION
- X 14 + CW * foundation
- Y 16
- END FOUNDATION
-
- | Now the right...
- FOUNDATION
- X 14 + 16 * CW - foundation * CW
- Y 16
- END FOUNDATION
-
- END FOR
-
- | Now for the stacks (eight left, eight right)
- FOR stack = 0 TO 7
-
- | First the left
- STACK
- | Each one below a foundation
- X 14 + stack * CW
- Y 16 + CH
- | Allow only kings to be placed on empty stacks
- FIRST 13
- | An upper limit of thirty cards on each
- MAX 30
- | We want one card on the left increasing to eight in the middle
- DEAL stack + 1 , stack + 1
- | We need deep stack checking when adding stacks
- | and only cards of the same colour can be added.
- | The card value offset is the default of decrementing by one.
- | These stacks can also accept cards after a click operation.
- FLAGS PaintDown DeepCheck ClickFly Join__SC
- | An ID of 1, this is were the pack will deal to.
- ID 1
- END STACK
-
- | Now the right
- STACK
- | One card at the far right, eight in the middle
- X 14 + 16 * CW - stack * CW
- | All else is the same as those on the left....
- Y 16 + CH
- FIRST 13
- MAX 30
- DEAL stack + 1 , stack + 1
- | Except the way stacks append (different colour)
- FLAGS DeepCheck ClickFly Join__DC
- ID 1
- END STACK
-
- END FOR
-
- | We need a stack to hold the cards left to deal.
- STACK
- | Put it in the middle of the foundations
- X 14 + 8 * CW
- Y 16
- | We don't want any cards to be added
- MAX 0
- | After the stacks, there are 136 cards left....
- DEAL 136
- | To each stack (ID=1) we deal one card.
- DEALTO 1,1
- | We don't want to take them back when dealt.
- TAKEFROM 0
- | The pack is deal only, no dragging.
- DRAGUPTO 0
- | It's display should be the card back and a count of cards left
- FLAGS PaintCount
- END STACK
-
- END BEGIN
-